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Gamescom 2011: Halo: Anniversary Impressions

Halo: Anniversary is an Xbox 360 reworking of a 10-year-old Xbox game, so visual improvement is a given. but in it, you can switch between the old and new graphics on the fly, and when you see the “classic” view of the swamp-set campaign level 343 Guilty Spark flip into the new high-definition version, the contrast is astounding: rich textures pop in, shafts of light shoot in through the tree canopy, and the draw distance explodes outward. It looks like a myopic Master Chief is getting fitted for his first pair of glasses.

It’s not just about upping resolutions, though. Executive producer Dan Ayoub insists they “didn’t just want to take the game, make it HD, and slap it in a box.” instead, he says, the mission statement is to re-create the feeling you got the first time you played Halo. For Halo: Anniversary, that means splicing old Halo DNA into a new graphics engine and audio engine. To preserve the feel of the 2001 title, says Ayoub, chunks of the original code lurk behind the snazzy HD textures and remastered sound effects. The musical score has been rerecorded with a new orchestra and audio expertise from Skywalker Sound, for instance, but the original magnum appears unchanged. It’s “still crazy and overpowered,” says Ayoub.

The multiplayer similarly offers a mix of old and new. Well-trodden multiplayer maps like Beaver Creek and Damnation have been remade for Anniversary, with four more yet to be unveiled. a map designed for Firefight, the Horde-like mode in recent Halos, is also due for an unveiling (look out for news from Halo Fest at the Penny Arcade Expo at the end of the month, perhaps). You can now play the campaign cooperatively over Live instead of schlepping your machine to a friend’s houses for system linking. Terminals, the backstory fillers from Halo 3, also make a kind of return; now these Forerunner items deliver video rather than text. Ayoub says these will also contain hints at what’s to come in Halo 4, the full sequel announced at this year’s Electronic Entertainment Expo.

Because it’s the anniversary of the console release coming up, 343 Industries isn’t yet talking about a PC release for Anniversary. but when the game does arrive for the Xbox 360 in November, this “love letter to fans of Halo” will come with a sub-premium price tag (around

[Retro] La Neo Geo Pocket Color – Les pixels de Yashiro – GAMEBLOG.fr

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How can I get into the video game industry without a programming background?

How can I get into the video game industry without a programming background?

I'm looking for a career. I've been playing video games all my life, I still have my Atari 2600 from when I was still an infant.

I am currently a chef, food is wonderful and all and it is a career but all of my days I can find the most passion in video games.

Being a tester is great and all, but the measly pay isn't going to pay the bills. I've tried writing reviews for games but I can't seem to. I'm pretty good at video games, but I'm not the best, and wouldn't make a top spot in competitions (I've tried). I've also tried programming and I couldn't take the monotony, it wasn't hard, but it wasn't easy, but sitting down for hours wasn't something I could take.

So do senior testers make more? Is there some other position I haven't thought of?

Thanks in advance,
Zanduar

With your experience, passion and obvious affinity for interacting with people versus machines, I would say see if you can nail down a sales or marketing position with a game manufacturer or retailer. In this case, you will sell your game knowledge and passion and offer to learn the marketing and sales stuff which is doable. You gotta inventory your transferable skills.

Search job boards and gaming company career sites for openings to see what the qualifications are. Also, work your network for people who know people who work in gaming companies as the best way to get a job is through personal referral.

Good luck and happy new year!

Paraclete Performance