Entries Tagged 'pc Engine' ↓
August 13th, 2011 — pc Engine
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
OFFICIAL ANNOUNCEMENT:
Moscow – Kyiv – München, Aug. 11, 2011 –Snowberry Connection, the independent international production fundpreviously responsible for funding and developing suchaward-winning (but niche) products as Combat Mission: Afghanistan and Mount & Blade™: With Fire & Sword, todayannounced its next big project: the non-linear fantasy turn-based strategy MASTERS OF THEBROKEN WORLD™. Offering global, strategic andtactical levels of gameplay, MBW features the traditional“good vs. evil” decision dilemma where consequences ofplayer’s choices significantly influence the outcome of themain game. Rebellions are best put out with a few legions ofzombies … but if you’ll need this particular provinceat a later time, you’ll live to regret some of your easydecisions.
ATTENTION MAC USERS AND STEAM CUSTOMERS:
The game is currently confirmed for the PC platform with atentative 2012 release date (there is also a possibility of afurther Mac release, once the developers complete surgical removalof their “PC only and forever” knuckle tattoos). Theproduct will arrive via traditional retail in Russia, Poland andGermany, with the international version become available digitallyin the rest of the world. A Collector’s Edition, featuringthe complete art-book and the encyclopedia of the Broken World, isalso in the plan for the retail markets with a possibility to orderfrom the US together with a free copy of the extensive German orRussian dictionaries.
ATTENTION TRADE JOURNALISTS:
The story behind MASTERS OF THE BROKEN WORLD is perhaps tellingof today’s return of the videogames industry to its gloriousroots: one talented designer builds a prototype in his garage(Alexey Bokulev); one curious publisher picks it up for a localRussian release (Snowball Studios), to receive 80%+ ratings fromthe press and the community (proof link: ag.ru/games/eador_sotvorenie);finally, one stubborn producer (Alexander Souslov) puts thisdesigner together with the determined indie team that has anexcellent proprietary engine (Unicorn Games Studio), to discoverthat an indie fund is willing to pay not only for the full-cycleproduction of a proper re-make, but also for a few internationalpress-releases and a small booth at GamesCom 2011 (SnowberryConnection). and look Mum, no hands – here we come!
ATTENTION INVESTOR COMMUNITY AND INDUSTRYANALYSTS:
MASTERS OF THE BROKEN WORLD is often written about as one of thefirst children of the new age of publishing – where opportunitiesof direct digital distribution make it possible to create gamesfocused just on the quality of the gameplay, and not the marketingnoise that surrounds the traditional games business. it seems thatnowadays, especially in the indie scene, one can recoup the budgetwithout selling one’s soul to a multi-national publisher whoknows how to screw up one’s product by trying to make itappealing to the retired Estonian schoolteachers in order to reachthe ultimate mass market bonanza. how do you make a profit makinggames? Well, you make it by making good games, it’s thatsimple.
BLOG-FRIENDLY QUOTE:
“I’ve been publishing games in Russia for 15 years, witha variety of content becoming available as the industry evolved ,and every single year we had perhaps three games that made us proudof our industry and thirty three that flew by like bananas in thejungle” – says Sergei Klimov, SnowberryConnection’s Director of Business, – “After we sold our Russian publishing operation last year, mypartners and me were looking for a way to go back to that happyplace where you love to play what you develop and publish. WithMBW, we believe that we have found it: Alexey is a very gifteddesigner, and we’re going to help his project unleash itscommercial potential through the policy of not messing up with hiscreative decisions but just providing the production support thathe needs for the product. Snowberry’s role as the publisheris to help the right audience find this game. We loved Battle Isle,Incubation, Spellcross, as well as the older HoMM games, andwe’re confident that in the genre of turn-based strategies,Masters of the Broken World will set up a pretty high standard whenthe game goes out next year or whenever it isready.”
Further details about MASTERS OF THE BROKEN WORLD are to berevealed during the upcoming GamesCom 2011, the world’slargest trade show for interactive games and entertainment thatruns from 17th through 19th of August in Cologne (Germany). Snowberry Connectionwill present its projects in Hall 4.2, booth A-016 and allattending members of the press and industry are encouraged to stopby for the closed-doors first look presentation. please contactVladimir at to set anappointment.
Meanwhile, the first development updates are already availableat the following address:
facebook.com/MastersOfTheBrokenWorld
MASTERS OF THE BROKEN WORLD is © 2010-2011 SnowberryConnection LRM Inc. Original design by Alexey Bokulev. Developedwith participation of Unicorn Games Studio. MASTERS OF THE BROKENWORLD is the trademark of Snowberry Connection LRM Inc. MOUNT &BLADE is the trademark of TaleWorlds/Ikisoft, used with permission.All rights reserved.
July 24th, 2011 — pc Engine
I don't have PS2 nor DVD Rom in my pc. i have copied MAX PAYNE 2 on my PC through some source. I have PCSX2 emulator and ps2 Bios as well. still when i try to run game by selecting .img file in the copied folder, it only run PS2 engine and gives options "Browse" and "system Configuration". My friend told me that i must have DVD rom in order to play on PC. can anyone tell me that how can I run ps2 games on my PC as per above specifications. I have P4,2.6GHz proc,64 Mb ATi Radeon 200x card.Plz help me out in order to run Max Payne 2. Cause I deliberately want to play this game. Plz Plz anyone can help me.
you need a dvd rom, not gonna work any other way
June 23rd, 2011 — pc Engine
When you’re buying a printer, it makes sense to think long-term. Pay attention to issues like the page yield of the cartridges your printer uses and whether it can automatically print on both sides of a sheet of paper. doing your homework about those specs will make sure that the printer you think is cheap won’t cost you an arm and a leg over time.
Engine speed: The engine-speed numbers that most vendors quote are supposed to be indicators of how fast a big print job will take, but printer makers usually calculate them using methods that do not reflect real-world usage. For instance, the printer may be in its faster “draft” mode for speed tests, even though most people print in default mode. Or vendors might omit the first-page-out time (how long the first page takes to exit the printer) from their engine-speed calculations, because it includes an image-processing delay. Unfortunately, that delay is an unavoidable part of any print job that a regular person does.
An example of a more realistic engine-speed indication is the ISO/IEC 24734 “Laser Quality Print Speed” standard, which prints in default mode and includes first-page-out time. Related: How to Fix and Avoid Printer Paper Jams
Monthly duty cycle: this number is an indication of how durable a printer is, so it’s an important metric for businesses or other heavy-duty use cases. some lower-volume printers, such as the one you probably use at home, will not even have a duty-cycle number.
If a printer has a monthly duty cycle of, say, 20,000 pages, it’s built to take a fair amount of punishment. however, just as you wouldn’t want to run your car at full bore all the time, you wouldn’t want to run that much paper through the printer constantly. The actual volume of printing that you should realistically expect to do should be a small fraction–maybe 10 to 25 percent–of a printer’s duty-cycle number. Related: How to choose the Best Printer for your Business
Print resolution: A printer’s true resolution has become less important as vendors have manipulated dot size, shape, and placement to improve image quality without increasing the actual dots per inch beyond the most-common 600 by 600 dpi. Resolution specs with a qualifier such as “optimized,” “interpolated,” or “up to” are manipulated resolutions. If you come upon a printer with true 1200-by-1200-dpi resolution–such a thing is still something of a rarity–you will notice that it is capable of remarkably smooth, sharp text and images. Related: How to Print Digital Photos
Scan resolution: Similar to print resolution, scan resolution can be interpolated. look for the “optical resolution” as the true measure, and also note that for most scanning purposes, 300 dpi is a sufficient resolution. Going higher will result in a really slow scan time, a much bigger image-file size, and a resulting image that isn’t necessarily any sharper. Resolution specs with a qualifier such as “optimized,” “interpolated,” or “up to” are manipulated resolutions. Related: Top 10 Inkjet Multifunction Printers
Automatic duplexing: A printer that can duplex (print on both sides of the page) automatically saves paper. That’s good news for both trees and your budget. Manual duplexing–usually with on-screen prompts to walk you through turning over the paper–is better than nothing, but it’s probably too much of a hassle for most people. Related: The Cheapskate’s Guide to Printing
Page yield: all ink and toner cartridges have a page-yield spec that indicates how many pages the cartridge can print before it runs dry. this spec used to be all over the map, but ISO/IEC industry standards have helped make most cartridges’ page yields directly comparable. that said, your mileage will vary depending on what you print and how much you print. Related: How much Ink Is Left in that Dead Cartridge?
Starter-size cartridges: some low-end laser and LED printers ship with “starter-size” toner cartridges that have a lower page yield than the usual sizes (and are not for sale otherwise). The starter-size cartridge will run out faster than a standard-size cartridge will, forcing you to buy a replacement sooner. Related: Which Ink Refills Can Save you the Most?
June 20th, 2011 — pc Engine
Mine:
Atari 2600 and 5200
TurboGrafx 16/PC Engine by NEC First videogame system to feature a cd-rom add-on
NES
SNES
PS 1 and 2
Sega Dreamcast
Atari Jaguar and Atari Lynx hand held (The Lynx was the best hand held system ever made.)
Neo-Geo
atari, ps1, ps2, ps3, neintendo 64
N64
GC
Wii
PS2 ( 1st kind and black)
PS2 (Limited edition silver and skinny.)
GBA
GBA SP
DS lite
Megadrive
SNES
PSX
Dreamcast
Game Boy
Gameboy Colour
Gameboy Advance
Sony PSP
XBox
Console:
Atari 2600/5200
NES
Genesis
SNES
N64
PS1
Dreamcast
Game Cube
Wii
Hand Held:
Game Boy
Game Boy Color
Game Gear
GBA (both versions)
Nintendo DS
Virtural Boy
pc ,gameboyadvance , Nintendo ds
PS1, PS2, Gameboy SP, PSP, Nintendo DS
NES
SNES
Super Famicom
N64
Gamecube
Wii
Genesis
Saturn
Dreamcast
PS1/PS2/PS3
Xbox
Game gear
neo geo pocket color
game boy(original gray brick and the gbc)
game boy advance (both sp and original)
DS (both fat and lite)
I've been looking for a turbografx locally, my friend said he had one but he can't find it anymore
NES, Gameboy, Sega Genesis, SNES, N64, Playstation, Playstation2, and the Wii.
NES, SNES, Gameboy, Gameboy Color, Playstation, PS2, Gameboy Advance, PSP, GameCube, Xbox 360, and Wii. The Atari that I played as a kid was my dad's (don't remember the number).
x-box revolution n ps 2
May 27th, 2011 — pc Engine
Want to mod rage? Good. Speaking to PC Gamer at a recent press event, Id Creative Director Tim Willits revealed that the PC version of rage will support modding and level design right out of the box. All you need to do, says Tim, is “Pull down the console, type ‘id studio’, then press enter. then, bam, there’s all the tools we use.”
As for what you’ll be creating, that’s a little trickier; Id’s technology has moved on since you could fit 100′s of Doom levels on a CD. “Building levels from scratch is more difficult,” says Tim, “because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.” but if you’ve got the development skills to use it, the level editor will be there. “It’s built into the engine,” says Tim.
Will you be creating levels for rage? Do let us know. We’ll try and feature the best mods when rage launches in September.
Suddenly the game is back on my to buy list lol, past talks of megatextures being to resource intencive for modders had me thinking there wouldn’t be mods should have known Carmack wouldn’t let me down.