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Michael Hart, 1947-2011, Defined the Landscape of Digital Publishing

Michael Stern Hart, the single-minded visionary from Illinois who created and promoted the groundbreaking online library Project Gutenberg, died September 6 at age 64.

Though I’ve been online since the late 80s, I never personally met Mr. Hart. but for the entire trajectory of my time in digital publishing, he helped define the landscape for me.

Project Gutenberg was inarguably the birthplace of the e-book. Today we don’t think twice about downloading a book to our Kindle, tablet, Web browser, or cellphone. but in 1971, when Mr. Hart officially began Project Gutenberg, or even in the early 1990s, when it began to reach critical mass, e-books were not just unusual—they were unheard-of.

As he wrote in “The History and Philosophy of Project Gutenberg” (1992) in 1971, after having been given $100,000,000 worth of computing time on the Xerox Sigma V mainframe at the University of Illinois at Urbana-Champaign, Mr. Hart, then an undergraduate, decided there was no kind of “normal computing” that could repay the value of the computer time he had been given.

His solution: “to create $100,000,000 worth of value in some other manner.” An hour and 47 minutes later, in what has become part of digital-publishing mythology, he typed in the text of the Declaration of Independence and posted it everywhere he could (causing some of those early networks to crash). Project Gutenberg was born.

Mr. Hart believed that he had “earned” his computing time because the Declaration of Independence would eventually be an electronic fixture in libraries around the world. the greatest value of computers, he wrote, was “the storage, retrieval, and searching of what was stored in our libraries.” before ePub, e-books, before Wikipedia, even before the Web, Mr. Hart saw that digital communications had the potential to transform the humanities.

I remember the magic of reading the Declaration of Independence by way of a Telnet connection, long before the Web made such things trivial. It was, at the time, as amazing as going around the world via Gopher servers, a few years later.

Though it would be the early 90s before the project’s list got past 50 texts, what a force it became in Internet culture. Project Gutenberg matured as the Internet did, and Mr. Hart stoutly maintained its mission even as the Web expanded the research-focused Internet into the commercial sector—holding high the flag of the pure potential of an open, digitally connected society.

What made Mr. Hart a hero to many of us was his pragmatic (even dogmatic) adherence to radical openness, via open standards and free access to literature, championing the philosophy that humanity’s historical heritage belonged to, well, humanity itself. That, of course, is the underpinning of the argument for open-access science, humanities, social sciences, and every other field of study, and Mr. Hart’s example became a touchstone.

It’s worth remembering that when Mr. Hart was forming the founding principles of Project Gutenberg, the principle of openness was utterly radical. From the 1970s through the late 1990s, the paradigm of publishing was built on the presumption of ownership. Even if the Declaration of Independence stated that we had certain “inalienable rights,” the right to read that Declaration was pretty much limited to those with library cards, or to those who could purchase a copy from a publisher who had invested significant sums in the composition, layout, printing, distribution, and sales of the Declaration as a product.

To imagine, in the 1990s, much less the 1970s, that the Declaration of Independence (not to mention an Alice in Wonderland, all of Shakespeare, the Bible, and more) could be read, free, by anyone with a connection to a community bulletin-board network, a subscription to Prodigy, or later, an Internet connection—was beyond radical: It was visionary.

‘Plain-Vanilla ASCII’

Michael Hart was a lifelong tinkerer—he was an early garage-experimenter with radio, with hi-fi, and later, with computer technology, from Apple to Atari to CP/M, Unix, MS-DOS, and other operating systems.

His early experiences clearly informed his choices regarding Project Gutenberg. He was committed to lo-fi—the lowest reasonable common denominator of textual presentation. That was for utterly pragmatic reasons: He wanted his e-texts to be readable on 99 percent of the existing systems of any era, and so insisted on “Plain-Vanilla ASCII” versions of all the e-texts generated by Project Gutenberg.

That may seem a small—even retro—conceit, but in fact it was huge. From the 80s on, as the Internet slowly became more publicly manifest, there were many temptations to be “up to date”: a file format like WordStar, TeX, or LaTeX in the 1980s, or XyWrite, MS Word, or Adobe Acrobat in the 90s and 2000s, might provide far greater formatting features (italics, bold, tab stops, font selections, extracts, page representations, etc.) than ASCII. but because Mr. Hart had tinkered with technology all his life, he knew that “optimal formats” always change, and that today’s hi-fi format was likely to evolve into some higher-fi format in the next year or two. Today’s ePub version 3.01 was, to Mr. Hart, just another mile marker along the highway. to read an ASCII e-text, via FTP, or via a Web browser, required no change of the presentational software—thereby ensuring the broadest possible readership.

Mr. Hart’s choice meant that the Project Gutenberg corpus—now 36,000 works—would always remain not just available, but readable. What’s more, it has been growing, in every system since.

Mr. Hart not only championed open access of public-domain material, but open access without proprietary displays, without the need for special software, without the requirement for anything but the simplest of connections. “Public Domain” was not just a legal status, for Mr. Hart, but a rallying cry. Through the principle of “conscious decentralization,” he enabled outside organizations to disseminate Project Gutenberg’s works in full-text form, to anyone interested.

In 2007, Project Gutenberg’s e-texts were included (with multilingual versions) on the platform for one Laptop per Child (a nonprofit program offering inexpensive laptops to children in developing countries), as well as in hundreds of other free e-book collections worldwide. Today, Gutenberg Australia, Canada, Europe, and others are adding to the corpus.

Included in every distributed collection is the Declaration of Independence, as well as every other “e-text” in “vanilla ASCII” produced by Project Gutenberg in the preceding years. Mr. Hart’s grand vision of optimal utility, openness, and accessibility, constructed in the 1970s, continues to bear fruit, 40 years later. his $100,000,000 debt has more than been paid off.

Michael Jon Jensen is director of strategic Web communications at the National Academies Press.

A question to all the lifetime video gamers out there?

What game systems have you went through over the years and is there a favorite sysytem that sticks out on your list?

Here is my timeline:
Atari 2600
Atari XE
NES
Sega Monster system (Genesis, Sega CD, and 32X. made one monster of a system once everything was connected together lol)
Sega Saturn
PS1
PS2

Handhelds:
Gameboy
GBA

A lot of great systems out there. I have no favorite love playing them all and experiencing the some of the systems I didn't have through friends and family. Can't wait to get two of the newer ones.

atari 2600
nes
super nintendo
ps1
nintendo 64
gamecube
ps2
xbox 360

handheld
game boy
game boy color
game boy advance
the sega handheld
game boy sp

id say ps2 is the best

Intellivision
NES
Genesis
Super NES
Sega Saturn
Game Cube
PS1
Gameboy
Color Gameboy
Game Gear
GBA

For me it was:

Atari 2600
NES
Genesis
SNES
N64
PS1

Nothing Handheld.

Since I been to college I don't have the time and money to buy those newer systems. I have played on Xbox, PS2, and Xbox 360 on rare ocassion.

I really don't have a favorite system, since each system has their memoerable games for me.

For example,

NES: Zelda Series
Gensis: Sonic Series, Streets of Rage 2
SNES: some Castlevania game
PS2: Resident Evil 4, Guitar Hero
PS1: Final Fantasy VI, Gran Turismo
XBox: Halo

Sorry if I misspelled anything.

You get the idea.

commodore 64
sega masters
nes
super nes
ps1
dreamcast
nes64
ps2
xbox
xbox 360
wii

they all served there purpose throughout my life and i will probally play till i have no more hand eye cordination. i enjoy the wii in small doses. the 360 has been my favorite the games on it are amazing thus far i might get a ps3 but i feel i have kinda outgrown the controller after all my xbox years it just feels uncomfortable. best games on systems

sega masters- shinobi, eswat
nes- mario 3
super nes- mario kart
ps1-ff7
nes64-goldeneye
dreamcast-shenmue, power stone
ps2- god of war 1&2, gta3, ff10
xbox- red faction, brute force, kotor, jade empire
360- oblivion, rainbow 6 vegas, gears of war

Atari 2600
NES
Super NES
Genesis
Turbo Grafix 16
Playstation
PS2
PSP
N64

GB
GB color
Sega Game Gear
GBAdvance for 1 week

NES stands out by far. I never got into the N64 and playstion games untill the last few years. But whe I was a kid, NES was it.

Infact I just got a NES again recently, I selling my PS2 in order to buy the old games.

I also like the PSP. I much perfer that over the PS2

Survey:I just heard that Nintendo is set to unveil a new DS 3D gaming system?

Does one think especially a parent that Nintendo is moving at such a high rate of speed at developing new gadgets for the kids.

I know times have changed but when we were kids we had Atari and that lasted us many years and we hadn't heard of anything new until Nintendo came out and then that was when the technology revolution hit full swing.

In my opinion I am sitting here thinking how much is this gonna cost? how about you? most of these gaming systems run about the most $300 maybe $400 a piece and that doesn't include the games or extra accessories.

I would just like to hear your thoughts on this and do you think we need to slow down a bit.

For real? O.o

They really need to slow down, I mean, the DSiXL (or whatever it's called) was released not long ago, and now they're announcing they're making a new DS, with 3D-technology?

Why create a new type of DS? I mean, it's not like Nintendo's desperate for money, right? /oblivious

Want to play an old atari game, how can I get it to run?

this game:

atarimania.com/game-atari-400…

I think i need some sort of emulator or something, but I cant figure it out.

Does anyone here remember Atari game system, still have one, or still play it?

My first experience with gaming was with the Atari. I thought those games were so cool, PacMan, Asteroids, Centipede, Frogger. Just wondering who else remembers the first video games and systems. would love to hear about your experiences and how things have "changed" since then.

listen i retired my atari and sold it i just play my SNES PS2 and PONG

The new ones are awesome really nothing has changed tho its just in high class . Sorry not a good anwser just need the points

Yeah i had an atari, still have it, still have games, been in the garage for years, dunno if it still works.

don't have atari but i have a gamecube game with a bunch of the old atari games. i love joust and pit fall