I thought Columns was very good. What games did you like? were there any other good puzzle games like columns on the Gamegear?
I liked the old Sonic game for it.
cant beat good old sonic!!!
streets of rage. classic beat em up game yet to be revamped for other consoles
sonic and street fighter
Sega’s speedy mascot returns to his lightning-fast roots in Sonic Generations, a twentieth anniversary celebration of classic Sonic gameplay.
- by will Herring
- June 08, 2011 17:01 PM PT
Sega’s Blue Blur has undergone quite an evolution in the past twenty years, and it hasn’t been much more evident than in the opening moments of his newest game, Sonic Generations. the stylish, slender Sonic glimpsed at as recently as 2010′s Sonic Colors is a far cry from the paunchy, cartoony protagonist of 1991′s Sonic the Hedgehog. and while he’s undergone numerous revisions in the way he looks, runs, and acts, Sega’s celebrating their mascot’s 20th anniversary by revisiting (and revamping) some very classic Sonic stages and gameplay.
Sonic Generations is broken into two very distinct gameplay modes: a classic “2D side-scroller” mode, which sees 1991′s pudgy hedgehog speeding through faithfully crafted recreations of classic Sonic games; and a modern 3D mode, which adheres closer to the “behind-the-back” camera, homing spin attacks, and rail-grinding gameplay seen in more recent Sonic entries (a Sega booth employee described the “classic” mode as borrowing from “every Sonic game up to the Dreamcast era,” and the “modern” mode as “everything from Dreamcast up to present day.”)
The game’s story concerns a mischievous (and malevolent) new force of evil that’s created several holes in the fabric of space and time. these holes have allowed modern-day Sonic to come face-to-face with an iteration of himself from 1991, and the two must team up to take down this new big bad, and rescue all of their friends in the process.
I was able to go hands-on with Act I of Sonic the Hedgehog’s Green Hill Zone in both the game’s classic and modern modes, and I was pretty impressed with what I saw. the game handles very well, even at the series’ trademark excessive speeds (and, as any Sonic fan can attest to, there are some tremendously fast turns in these early stages), and the graphics are some of the most impressive I’ve yet seen for Sonic. Sonic did seem to stick a bit before jumping in the classic mode, but it never detracted from the hero’s breakneck pace. Additionally, you don’t have to worry about needless sidekicks, power-ups, or transformations — this is core Sonic, just the way you like him.
I was able to spend a few minutes with Generations’ 3DS iteration as well, and while it looks promising from both visual and gameplay standpoints (the 3DS’ modern mode borrows moreso from Sonic rush than Sonic Adventure), the early, buggy, and chuggy build available on the showroom floor had quite a ways to go before completion.
Following last year’s warmly received Sonic Colors, this return to roots for Sega’s mascot may be exactly what he needs to keep his momentum up, and just what his fans want. Expect to see Sonic Generations on store shelves this holiday season.